
Hi all, my name is Stanislav Klabík and I would like to show you the process of making of my latest personal project named “Gunnery Sergeant Thomas Highway”
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I really like the movie Heartbrake Ridge where Clint Eastwood play a really tough drill instructor who is in war with marine corps in his platoon so I decided to make a some nice portraits of him.
Modeling
I used a simple head model for the first modeling. When I was satisfied with the result, with the base proportions of Eastwood´s face, I used this highpoly model for modeling a new topology with using the great Polyboost scripts. I used a bit heavy polycount for his head to achieve all major proportions of his face, because I planned to make some facial animations.
Base Sculpt

New Topology

Then I made a simple rig for the head and turned his head to different position, then I took this model to Mudbox and added all details like wrinkles, pores and etc. I didn´t used the displace for final render, because there was a huge difference between the FastSkin+Displace and between the FastSkin without displace implemented, don´t know why, but these shaders looks totally different in quality despite the same settings. The hairs and the facial fur like the eyebrows and etc. were made using the incredible slow Hair and Fur using a several maps to modify the hairs placement, length, thickness.
Here you can see the evolution of Clint

Final Head

Simple head and facial animation

13 Responses to “Gunnery Sergeant Thomas Highway”
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Absolutely Amazing, you’ve captured Clint Eastwood perfectly
Nicely done
ohh my god this very very amazing. I love this site
Thankyou
Wow… Very realistic!
Comming from a Marine he is a 7th award in both pistol and rifle. your badges only reflect 2nd. he did not have 6 medals of honor. the first ribbon it is actually a purple heart. other wise your artwork is insane!!!
Is there any reason why this looks like Clint Eastwood in Gran Turino?
Whoa, that is awesome. How much time did it take from conception to finished product?
you did a great job!
This is really amazing. Great job. I think the animation looks better than the still images though. Lighting seems to work better. His skin in the stills seem to look very slightly plastic. Hope you take no offense. It’s stellar work. Could work for film or games. Thanks for sharing your workflow.
The eyebrows movement looks a little bit strange but the head is amazing!
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