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I was looking for a character to do for my reel and so I started looking on the net. Normally I have no idea what I want so I just look in flickr or other photo sites for good images. I found the image of “Roney“ which was taken by carf, HERE. And I really liked it as an image and to show my skills as a 3d artist..So I searched more of his images (roney) which ever I can find. After gathering all of them I started to see If I can get a side view as well which helps me in modeling.

Modeling

For this stage tried to make a basic kids face for him. And tried to get the silhouette for him. After getting the silhouette I bring it into Zbrush for filling in the details. I use ZBrush a lot because its less push and pull of points. It’s less technical because you don’t think about the line flow. This I import the Model in Maya again to see If I have pushed or pulled it too much. Mainly I use the clay brush and pinch brush in ZBrush.

Texturing – The image I got was quite hi res and so I removed the shadows and highlights from it and made as clean as possible. I used Photoshop’s shadow/highlight for this. I then projected this on the face. And this was my initial result.

before Texture

After this I rebuilt the image by using different images since the skin of the kid is quite irregular. I used concrete maps and dirt maps to give it the desired variation. And this is the result I get…

For the jacket and pendant I did the same. I used the image I got from the photograph and rebuilt it. This might be cheating for others but I rebuild all of them. The initial projection is used to see where the scars and small things lineup.

For the eye, I didn’t use the textures. I just used a ramp with a marble fractal for the veins. Since I don’t really see it this way works. And it’s easy to manipulate the ramp.

After getting the texture for the face I bring it back to Photoshop to make a bump. I use high pass for this then I brought into ZBrush too see where the scars lineup.

Then I save the big scars and rebuild the pores and fix the scars along the way. I do this in ZBrush using the bump viewer material. This is faster for me than subdividing for getting the details.

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