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Lighting

I suppose, this is the most important stage because this brings life to the images. So what I did for this image is, I compared the one I edited in Photoshop by removing the shadow and highlight. This way I can see the different images with and without light.

Then I used an area light to make my sunlight. Then I made bounce lights for the red light bouncing from the back wall and also added fill lights as well.


Skin Shader

My skin shader is probably wrong on how skin really works. But didn’t want to get too technical with it so I experimented on what looks good.




Post

For the post I added an occlusion pass and brighten the chain.

The most important thing for me is looking for references. Since I don’t really have an artistic background, I rely a lot on reality. Next would be scaling the objects properly and doing the light based on how light actually works in real world – like using CIE and blackbody for Maya to get the right temperature.

If you have questions you can email me at tuddel@gmail.com . Thanks and have a nice day!

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