This project was made to learn blueprint modeling and unwraping (I had never done this before). In this making of I’m going to show all parts of my work and also I’m going to point on mistakes that I have made. I hope that my making of will be useful for those who wants to start with this as well and will help them to avoid of making the same mistakes.
I used this software and plugins:
*VIZ2008 – scene
*Brazil r/s V2 pro beta – rendering
*Texporter – VIZ doesn’t have feature to save unwraped wire image (I didn’t find it:) so this plugin was handy.
*Photoshop – texture painting and postproduction
Some info about the jet which I created:
This aircraft is being developed for Indian army as LCA (Light combat aircraft) since 1983. Its main goal is to replace old MIG 21. In present is done prototype PV-3.
In some details is similar with Mirage 2000. Aircraft is very small and it belongs among the smallest and the lightest in the world.
At first I had to find some good blueprint reference. There was a little problem with this aircraft as it isn’t very famous. I found only one version of blueprint on google, unfortunately not much detailed.
Here is an example of which I consider as a great reference if you want to make a quality aircraft model with all details
I loaded blueprints into photoshop and with rulers checked if the dimensions of top, side and front views coresponds. I dont’t have screenshot of this from HAL Tejas project but on image below there is example from another project which I’m making.
I inverted colours on whole image (there is also good to add some contrast). I like to have black background and white lines which helps me later with the opacity trick in scene. Then I cut each view into separate images: top, side and front with ~ coresponding image rosolutions and saved them. I created box in VIZ with matching proportions to the reference images, converted it into editable mesh and deleted 3 sides. I assigned its own Material ID (1,2,3) to each of resting sides. Then I applied multi/Sub-object material on this box. Sub-Material settings are showed on the image below (self ilumination set to full white, speculars off and previously prepared reference images in the opacity slot). This makes visible only the lines of drawed aircraft and they are independend on the scene lighting.
*/TIP: there is also a lot of tools and scripts for crating bluprint planes in the viewport e.g. imagePlaneMaker.ms — By Neil Blevins/*